﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class Jeremy : UAV
{
    public Jeremy()
    {
        m_Price = 3000;
        m_AmmoCapacity = 1;
        m_Speciality = Speciality.MAIN;
        m_Type = ItemsType.WEAPON_MIDDLE_UAV_JEREMY;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        m_Level = Level.LEVEL_MIDDLE;
        ShutRange = 200;
        ShutVelocity = 13.4f;
        BulletFlyVelocity = 2.80f;
        Damage = 250f;
        m_ShotErrorValueBase = 0;
        m_ShotErrorValueMax = 0;
        m_DropRate = 0.025f; ;
        m_UAVHP = 90;
        m_BornSpend = 400;
        m_UAVType = UAVType.TYPE_BOMB;
        Name = "杰瑞米(舰载机)";
        Perview = "Textures/Weapon/WeaponMiddle/Jeremy";
        WeaponResource = "Perfabs/Weapon/Middle/Jeremy";
        BulletResource = "Perfabs/Bullet/UAV/Jeremy";
        m_FireAudioResouce = "Perfabs/Audio/PuHu";
        Description = "搭载了毒蛇-S制导导弹，可以让母舰在超远距离打击无护盾目标，缺点是发射一发导弹后需要回到母舰补给。";

    }

}